FUTURE STUDENT GUIDE

The Future Student Guide is a quiz style app that is aimed at assisting prospective students with discovering study pathways.

In order to increase applications to the university it is critical that programmes and study pathways can be easily discovered. This project aims to assist mainly college students with discovering study pathways in a fun and engaging way.

Deliverables:

  • Seamless user experience
  • Fun and engaging user Interface
  • Digital strategy
  • Website development

A target audience is established and data is collected on their device usage and behavior. This data is then used to inform an initial user flow. This flow is interpreted into wireframes. 

A target audience is established and data is collected on their device usage and behavior. This data is then used to inform an initial user flow. This flow is interpreted into wireframes.

With the user flow and wireframes established, experiments with Interface style can begin. An objective of the project was to make things fun and to ‘gamify’ the experience, hence the colourful early concepts.

With the user flow and wireframes established, experiments with Interface style can begin. An objective of the project was to make things fun and to ‘gamify’ the experience, hence the colourful early concepts.

The user interface is refined and incorportated into the wireframes. While still unpolished these wireframes are ready to be put to the test in user testing sessions. 

We invited current students to test our designs. By asking them to complete certain tasks we were able to uncover common pain points with just a handful of participants.

You’ll notice that within the ‘subject interests’ screen on the left the information about each interest is hidden inside a dropdown tab. We found that participants progress was halted when they wanted read the hidden blurbs. This discovery influenced later iterations of the design. 

The user interface is refined and incorportated into the wireframes. While still unpolished these wireframes are ready to be put to the test in user testing sessions. 

We invited current students to test our designs. By asking them to complete certain tasks we were able to uncover common pain points with just a handful of participants.

You’ll notice that within the ‘subject interests’ screen below the information about each interest is hidden inside a dropdown tab. We found that participants progress was halted when they wanted read the hidden blurbs. This discovery influenced later iterations of the design. 

The final solution balances a playful interface with a purposeful experience.

Swipable cards reduce cognitive load and make browsing information easy and fun.

Large buttons with strong visual feedback when interacted with make it clear when a user has made a selection.

Information is displayed upfront and is always accessible to the user.

Useful features have been included in order to make the transition from college to teritary student more seamless: Users are able to check if they meet prerequisites for their favourite programmes, and they can save programme suggestions and revisit them later.

The final solution balances a playful interface with a purposeful experience.

Swipable cards reduce cognitive load and make browsing information easy and fun.

Large buttons with strong visual feedback when interacted with make it clear when a user has made a selection.

Information is displayed upfront and is always accessible to the user.

Useful features have been included in order to make the transition from college to teritary student more seamless: Users are able to check if they meet prerequisites for their favourite programmes, and they can save programme suggestions and revisit them later.